Project
Integrating Real-Time Metrics and Telemetry in Live-Multiplayer Games
Welcome to my University of Staffordshire Final Year Project
This was developed as part of a 16 week module, where I designed, pitched, researched, developed, and evaluated the usefulness of data analytics systems in live-service multiplayer games development.
2nd place in University of Staffordshire GradEx 2026 Tools & Systems Category 🏆Judged by EA, Rebellion, Red Kite, Flix Interactive, and more.
Multiplayer games project where players data is tracked and stored in both an RDBMS and NoSQL server. Telemetry from these systems is live-updated on my portfolio website here: https://jamiedovaston.com/game-data
Data project focused on creating a data implementation handbook for game developers.
Open-source Unity project including example multiplayer shooter game
Next.js Telemetry system for making informed design decisions.

Dissertation
Dissertation for data analysis systems within Games Development. This details use cases, covering methodologies including RDBMS & NoSQL. Further research into modern caching solutions such as Redis & GoLang. Also provides industry examples of data analytics being used, and considers ethical data collection.
Click here for the Unity NGO multiplayer game repository: